#include <DatasmithAnimationElements.h>
IDatasmithTransformAnimationElement holds the frames for an actor transform animation
◆ ~IDatasmithTransformAnimationElement()
| virtual IDatasmithTransformAnimationElement::~IDatasmithTransformAnimationElement |
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◆ AddFrame()
Add a frame of the given transform type to the animation
◆ GetCurveInterpMode()
Get the interpolation mode of the given transform type in the animation
◆ GetEnabledTransformChannels()
Gets which channels of this animation will be moved to the animation assets or serialized. All channels are enabled by default
◆ GetFrame()
Return the frame of the given transform type at the given index or an invalid frame if the index was out of bounds
◆ GetFramesCount()
Return the number of frames of the given transform type in the animation
◆ RemoveFrame()
Remove the frame of the given transform type at the given index from the animation
◆ SetCurveInterpMode()
Set the interpolation mode of the given transform type in the animation
◆ SetEnabledTransformChannels()
Sets which channels of this animation will be moved to the animation assets or serialized. All channels are enabled by default
The documentation for this class was generated from the following file: