#include <DatasmithAnimationElements.h>
IDatasmithVisibilityAnimationElement holds the frames for an actor's visibility animation
◆ ~IDatasmithVisibilityAnimationElement()
| virtual IDatasmithVisibilityAnimationElement::~IDatasmithVisibilityAnimationElement |
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inlinevirtual |
◆ AddFrame()
Add a frame to the animation
◆ GetCurveInterpMode()
Get the interpolation mode of the animation
◆ GetFrame()
Return the frame of the animation at the given index or an invalid frame if the index was out of bounds
◆ GetFramesCount()
| virtual int32 IDatasmithVisibilityAnimationElement::GetFramesCount |
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const |
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pure virtual |
Return the number of frames of the animation
◆ GetPropagateToChildren()
| virtual bool IDatasmithVisibilityAnimationElement::GetPropagateToChildren |
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const |
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pure virtual |
Gets whether this animation will be duplicated to all children (recursively) when imported
◆ RemoveFrame()
Remove the frame at the given index from the animation
◆ SetCurveInterpMode()
Set the interpolation mode of the animation
◆ SetPropagateToChildren()
| virtual void IDatasmithVisibilityAnimationElement::SetPropagateToChildren |
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bool |
bPropagate | ) |
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pure virtual |
Sets whether this animation will be duplicated to all children (recursively) when imported
The documentation for this class was generated from the following file: