#include <IEyeTracker.h>
◆ GetEyeTrackerGazeData()
Returns gaze data for the given player controller.
- Returns
- true if returning valid data, false if gaze data was unavailable
◆ GetEyeTrackerStatus()
Returns information about the status of the current device.
◆ GetEyeTrackerStereoGazeData()
Returns stereo gaze data for the given player controller (contains data for each eye individually).
- Returns
- true if returning valid data, false if stereo gaze data was unavailable
◆ IsStereoGazeDataAvailable()
| virtual bool IEyeTracker::IsStereoGazeDataAvailable |
( |
| ) |
const |
|
pure virtual |
Returns true if the current device can provide per-eye gaze data, false otherwise.
◆ SetEyeTrackedPlayer()
Specifies player being eye-tracked. This is not necessary for all devices, but is necessary for some to determine viewport properties, etc.. Implementing class should cache this locally as it doesn't need to be called every tick.
The documentation for this class was generated from the following file: