UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ISQAccelerator Class Referenceabstract

#include <SQAccelerator.h>

+ Inheritance diagram for ISQAccelerator:

Public Member Functions

virtual ~ISQAccelerator ()
 
virtual void Raycast (const FVector &Start, const FVector &Dir, const float DeltaMagnitude, FPhysicsHitCallback< FHitRaycast > &HitBuffer, EHitFlags OutputFlags, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase &QueryCallback) const =0
 
virtual void Sweep (const FPhysicsGeometry &QueryGeom, const FTransform &StartTM, const FVector &Dir, const float DeltaMagnitude, FPhysicsHitCallback< FHitSweep > &HitBuffer, EHitFlags OutputFlags, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase &QueryCallback) const =0
 
virtual void Overlap (const FPhysicsGeometry &QueryGeom, const FTransform &GeomPose, FPhysicsHitCallback< FHitOverlap > &HitBuffer, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase &QueryCallback) const =0
 

Constructor & Destructor Documentation

◆ ~ISQAccelerator()

virtual ISQAccelerator::~ISQAccelerator ( )
inlinevirtual

Member Function Documentation

◆ Overlap()

virtual void ISQAccelerator::Overlap ( const FPhysicsGeometry QueryGeom,
const FTransform GeomPose,
FPhysicsHitCallback< FHitOverlap > &  HitBuffer,
const ChaosInterface::FQueryFilterData QueryFilterData,
ICollisionQueryFilterCallbackBase QueryCallback 
) const
pure virtual

Implemented in FSQAcceleratorUnion.

◆ Raycast()

virtual void ISQAccelerator::Raycast ( const FVector Start,
const FVector Dir,
const float  DeltaMagnitude,
FPhysicsHitCallback< FHitRaycast > &  HitBuffer,
EHitFlags  OutputFlags,
const ChaosInterface::FQueryFilterData QueryFilterData,
ICollisionQueryFilterCallbackBase QueryCallback 
) const
pure virtual

Implemented in FSQAcceleratorUnion.

◆ Sweep()

virtual void ISQAccelerator::Sweep ( const FPhysicsGeometry QueryGeom,
const FTransform StartTM,
const FVector Dir,
const float  DeltaMagnitude,
FPhysicsHitCallback< FHitSweep > &  HitBuffer,
EHitFlags  OutputFlags,
const ChaosInterface::FQueryFilterData QueryFilterData,
ICollisionQueryFilterCallbackBase QueryCallback 
) const
pure virtual

Implemented in FSQAcceleratorUnion.


The documentation for this class was generated from the following file: