#include <SQAccelerator.h>
|
| virtual | ~ISQAccelerator () |
| |
| virtual void | Raycast (const FVector &Start, const FVector &Dir, const float DeltaMagnitude, FPhysicsHitCallback< FHitRaycast > &HitBuffer, EHitFlags OutputFlags, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase &QueryCallback) const =0 |
| |
| virtual void | Sweep (const FPhysicsGeometry &QueryGeom, const FTransform &StartTM, const FVector &Dir, const float DeltaMagnitude, FPhysicsHitCallback< FHitSweep > &HitBuffer, EHitFlags OutputFlags, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase &QueryCallback) const =0 |
| |
| virtual void | Overlap (const FPhysicsGeometry &QueryGeom, const FTransform &GeomPose, FPhysicsHitCallback< FHitOverlap > &HitBuffer, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase &QueryCallback) const =0 |
| |
◆ ~ISQAccelerator()
| virtual ISQAccelerator::~ISQAccelerator |
( |
| ) |
|
|
inlinevirtual |
◆ Overlap()
◆ Raycast()
◆ Sweep()
The documentation for this class was generated from the following file: