#include <SQAccelerator.h>
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| virtual PHYSICSCORE_API void | Raycast (const FVector &Start, const FVector &Dir, const float DeltaMagnitude, FPhysicsHitCallback< FHitRaycast > &HitBuffer, EHitFlags OutputFlags, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase &QueryCallback) const override |
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| virtual PHYSICSCORE_API void | Sweep (const FPhysicsGeometry &QueryGeom, const FTransform &StartTM, const FVector &Dir, const float DeltaMagnitude, FPhysicsHitCallback< FHitSweep > &HitBuffer, EHitFlags OutputFlags, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase &QueryCallback) const override |
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| virtual PHYSICSCORE_API void | Overlap (const FPhysicsGeometry &QueryGeom, const FTransform &GeomPose, FPhysicsHitCallback< FHitOverlap > &HitBuffer, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase &QueryCallback) const override |
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| PHYSICSCORE_API void | AddSQAccelerator (ISQAccelerator *InAccelerator) |
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| PHYSICSCORE_API void | RemoveSQAccelerator (ISQAccelerator *AcceleratorToRemove) |
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| virtual | ~ISQAccelerator () |
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◆ AddSQAccelerator()
◆ Overlap()
◆ Raycast()
◆ RemoveSQAccelerator()
◆ Sweep()
The documentation for this class was generated from the following files: