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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Children.h>
Inheritance diagram for TPanelChildren< SlotType >:Classes | |
| struct | FScopedWidgetSlotArguments |
Protected Member Functions | |
| virtual const FSlotBase & | GetSlotAt (int32 ChildIndex) const override |
| virtual FWidgetRef | GetChildRefAt (int32 ChildIndex) override |
| virtual FConstWidgetRef | GetChildRefAt (int32 ChildIndex) const override |
Protected Member Functions inherited from FChildren | |
| virtual | ~FChildren () |
| void | Debug_TestDestroyTag () const |
Additional Inherited Members | |
Protected Types inherited from FChildren | |
| enum | ECopyConstruct { CopyConstruct } |
| enum | ERefConstruct { ReferenceConstruct } |
A generic FChildren that stores children along with layout-related information. The type containing Widget* and layout info is specified by ChildType. ChildType must have a public member SWidget* Widget;
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Implements FChildren.
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Implements FChildren.
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Implements FChildren.
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Implements FChildren.
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Implements FChildren.
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Implements FChildren.
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Removes the corresponding widget from the set of children if it exists. Returns the index it found the child at, INDEX_NONE otherwise.
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Reimplemented from FChildren.
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