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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetActorFactory.h>
Inheritance diagram for UE::Net::FBaseActorNetCreationHeader:Public Member Functions | |
| virtual bool | IsDynamic () const =0 |
| virtual bool | IsPreregistered () const =0 |
| ENGINE_API EActorNetSpawnInfoFlags | GetFactorySpawnFlags (const UNetActorFactory *ActorFactory) const |
| virtual ENGINE_API bool | Serialize (const FCreationHeaderContext &Context) const |
| virtual ENGINE_API bool | Deserialize (const FCreationHeaderContext &Context) |
Public Member Functions inherited from UE::Net::FNetObjectCreationHeader | |
| virtual | ~FNetObjectCreationHeader () |
| void | SetProtocolId (uint32 InId) |
| void | SetFactoryId (FNetObjectFactoryId InId) |
| FReplicationProtocolIdentifier | GetProtocolId () const |
| FNetObjectFactoryId | GetNetFactoryId () const |
| virtual FString | ToString () const |
Public Attributes | |
| TArray< uint8 > | CustomCreationData |
| uint16 | CustomCreationDataBitCount = 0 |
Header information to be able to tell if its a dynamic or static header
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virtual |
| EActorNetSpawnInfoFlags UE::Net::FBaseActorNetCreationHeader::GetFactorySpawnFlags | ( | const UNetActorFactory * | ActorFactory | ) | const |
Is the header representing a dynamic or stable actor
Implemented in UE::Net::FStaticActorNetCreationHeader, UE::Net::FDynamicActorNetCreationHeader, and UE::Net::FPreRegisteredActorNetCreationHeader.
Is the header representing a dynamic pre-registered actor
Implemented in UE::Net::FStaticActorNetCreationHeader, UE::Net::FDynamicActorNetCreationHeader, and UE::Net::FPreRegisteredActorNetCreationHeader.
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virtual |
| uint16 UE::Net::FBaseActorNetCreationHeader::CustomCreationDataBitCount = 0 |