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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetActorFactory.h>
Inheritance diagram for UE::Net::FPreRegisteredActorNetCreationHeader:Public Member Functions | |
| virtual bool | IsDynamic () const override |
| virtual bool | IsPreregistered () const |
| virtual ENGINE_API bool | Serialize (const FCreationHeaderContext &Context) const override |
| virtual ENGINE_API bool | Deserialize (const FCreationHeaderContext &Context) override |
| virtual ENGINE_API FString | ToString () const override |
Public Member Functions inherited from UE::Net::FBaseActorNetCreationHeader | |
| ENGINE_API EActorNetSpawnInfoFlags | GetFactorySpawnFlags (const UNetActorFactory *ActorFactory) const |
Public Member Functions inherited from UE::Net::FNetObjectCreationHeader | |
| virtual | ~FNetObjectCreationHeader () |
| void | SetProtocolId (uint32 InId) |
| void | SetFactoryId (FNetObjectFactoryId InId) |
| FReplicationProtocolIdentifier | GetProtocolId () const |
| FNetObjectFactoryId | GetNetFactoryId () const |
Additional Inherited Members | |
Public Attributes inherited from UE::Net::FBaseActorNetCreationHeader | |
| TArray< uint8 > | CustomCreationData |
| uint16 | CustomCreationDataBitCount = 0 |
Header information representing dynamic pre-registered actors @See UObjectReplicationBridge::PreRegisterNewObjectReferenceHandle
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overridevirtual |
Reimplemented from UE::Net::FBaseActorNetCreationHeader.
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inlineoverridevirtual |
Is the header representing a dynamic or stable actor
Implements UE::Net::FBaseActorNetCreationHeader.
Is the header representing a dynamic pre-registered actor
Implements UE::Net::FBaseActorNetCreationHeader.
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overridevirtual |
Reimplemented from UE::Net::FBaseActorNetCreationHeader.
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overridevirtual |
Transform the header information into a readable format
Reimplemented from UE::Net::FNetObjectCreationHeader.