UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FNetObjectAttachmentReceiveQueue Class Reference

#include <AttachmentReplication.h>

Classes

class  FDeferredProcessingQueue
 

Public Member Functions

 FNetObjectAttachmentReceiveQueue ()
 
 ~FNetObjectAttachmentReceiveQueue ()
 
void Init (const FNetObjectAttachmentReceiveQueueInitParams &InitParams)
 
bool IsSafeToDestroy () const
 
bool HasUnprocessed () const
 
const TRefCountPtr< FNetBlob > * PeekReliable ()
 
void PopReliable ()
 
const TRefCountPtr< FNetBlob > * PeekUnreliable () const
 
void PopUnreliable ()
 
void SetUnreliableQueueCapacity (uint32 QueueCapacity)
 

Constructor & Destructor Documentation

◆ FNetObjectAttachmentReceiveQueue()

UE::Net::Private::FNetObjectAttachmentReceiveQueue::FNetObjectAttachmentReceiveQueue ( )

◆ ~FNetObjectAttachmentReceiveQueue()

UE::Net::Private::FNetObjectAttachmentReceiveQueue::~FNetObjectAttachmentReceiveQueue ( )

Member Function Documentation

◆ HasUnprocessed()

bool UE::Net::Private::FNetObjectAttachmentReceiveQueue::HasUnprocessed ( ) const

◆ Init()

void UE::Net::Private::FNetObjectAttachmentReceiveQueue::Init ( const FNetObjectAttachmentReceiveQueueInitParams InitParams)

◆ IsSafeToDestroy()

bool UE::Net::Private::FNetObjectAttachmentReceiveQueue::IsSafeToDestroy ( ) const

◆ PeekReliable()

const TRefCountPtr< FNetBlob > * UE::Net::Private::FNetObjectAttachmentReceiveQueue::PeekReliable ( )

◆ PeekUnreliable()

const TRefCountPtr< FNetBlob > * UE::Net::Private::FNetObjectAttachmentReceiveQueue::PeekUnreliable ( ) const

◆ PopReliable()

void UE::Net::Private::FNetObjectAttachmentReceiveQueue::PopReliable ( )

◆ PopUnreliable()

void UE::Net::Private::FNetObjectAttachmentReceiveQueue::PopUnreliable ( )

◆ SetUnreliableQueueCapacity()

void UE::Net::Private::FNetObjectAttachmentReceiveQueue::SetUnreliableQueueCapacity ( uint32  QueueCapacity)

The documentation for this class was generated from the following files: