UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AttachmentReplication.cpp File Reference

Classes

class  UE::Net::Private::FNetObjectAttachmentSendQueue::FReliableSendQueue
 
class  UE::Net::Private::FNetObjectAttachmentReceiveQueue::FDeferredProcessingQueue
 
struct  UE::Net::Private::FNetObjectAttachmentReceiveQueue::FDeferredProcessingQueue::FInitParams
 

Namespaces

namespace  UE
 
namespace  UE::Net
 
namespace  UE::Net::Private
 
namespace  UE::Net::Private::AttachmentReplicationCVars
 

Variables

FAutoConsoleVariableRef UE::Net::Private::AttachmentReplicationCVars::CVarUnreliableRPCQueueSize (TEXT("net.UnreliableRPCQueueSize"), UnreliableRPCQueueSize, TEXT("Maximum number of unreliable RPCs queued per object. If more RPCs are queued then older ones will be dropped."))
 
FAutoConsoleVariableRef UE::Net::Private::AttachmentReplicationCVars::CVarReliableRPCQueueSize (TEXT("net.ReliableRPCQueueSize"), ReliableRPCQueueSize, TEXT("Maximum number of reliable RPCs queued per object. This is in addition to the send window size. This is to support very large RPCs that are split into smaller pieces."))
 
FAutoConsoleVariableRef UE::Net::Private::AttachmentReplicationCVars::CVarClientToServerUnreliableRPCQueueSize (TEXT("net.ClientToServerUnreliableRPCQueueSize"), ClientToServerUnreliableRPCQueueSize, TEXT("Maximum number of unreliable RPCs queued for sending from the client to the server. If more RPCs are queued then older ones will be dropped."))
 
FAutoConsoleVariableRef UE::Net::Private::AttachmentReplicationCVars::CVarMaxSimultaneousObjectsWithRPCs (TEXT("net.MaxSimultaneousObjectsWithRPCs"), MaxSimultaneousObjectsWithRPCs, TEXT("Maximum number of objects that can have unsent RPCs at the same time. "))