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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FRemoteTransactionId | GetRequestId () const |
| FRemoteWorkPriority | GetPriority () const |
Remote object transfer queue. Queued requests (both send and receive) are processed on the game thread since some systems (like RPCs) that are used for transfering object data are GT-only
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inline |
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inline |
| FRemoteObjectId UE::RemoteObject::Transfer::FRemoteObjectRequest::NewRequiredObject |
| FRemoteWorkPriority UE::RemoteObject::Transfer::FRemoteObjectRequest::Priority |
| FRemoteTransactionId UE::RemoteObject::Transfer::FRemoteObjectRequest::RequestId |
| TSet<FRemoteObjectId> UE::RemoteObject::Transfer::FRemoteObjectRequest::RequiredObjects |
| TMap<FRemoteObjectId, FRemoteObjectId> UE::RemoteObject::Transfer::FRemoteObjectRequest::RequiredObjectsCanonicalRootByObjectID |
| TSet<FRemoteObjectId> UE::RemoteObject::Transfer::FRemoteObjectRequest::RequiredObjectsCanonicalRoots |
| TSet<FRemoteObjectId> UE::RemoteObject::Transfer::FRemoteObjectRequest::UsedObjects |