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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VVMNativeString.h>
Public Types | |
| using | ElementType = FUtf8String::ElementType |
Static Public Member Functions | |
| template<typename... Types> | |
| static UE_FORCEINLINE_HINT FNativeString | Printf (UE::Core::TCheckedFormatString< FUtf8String::FmtCharType, Types... > Fmt, Types... Args) |
| static void | AutoRTFMAssignFromOpenToClosed (FNativeString &Closed, const FNativeString &Open) |
Friends | |
| UE_FORCEINLINE_HINT ElementType * | GetData (FNativeString &InString) |
| UE_FORCEINLINE_HINT const ElementType * | GetData (const FNativeString &InString) |
| UE_FORCEINLINE_HINT int32 | GetNum (const FNativeString &InString) |
| UE_FORCEINLINE_HINT friend bool | operator== (const FNativeString &Lhs, const FNativeString &Rhs) |
| UE_FORCEINLINE_HINT friend bool | operator!= (const FNativeString &Lhs, const FNativeString &Rhs) |
| UE_FORCEINLINE_HINT int32 | GetTypeHash (const FNativeString &S) |
| template<typename CharRangeType , typename CharRangeElementType = TElementType_T<CharRangeType> UE_REQUIRES(TIsContiguousContainer<CharRangeType>::Value&& std::is_same_v<ElementType, CharRangeElementType>)> | |
| FNativeString | operator+ (FNativeString &&Lhs, CharRangeType &&Rhs) |
| FNativeString | operator+ (FNativeString &&Lhs, const ANSICHAR *Rhs) |
| UE_FORCEINLINE_HINT FArchive & | operator<< (FArchive &Ar, FNativeString &S) |
| using Verse::FNativeString::ElementType = FUtf8String::ElementType |
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