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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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| void LumenScene::AddCardCaptureDraws | ( | const FScene * | Scene, |
| FCardPageRenderData & | CardPageRenderData, | ||
| const FLumenPrimitiveGroup & | PrimitiveGroup, | ||
| TConstArrayView< const FPrimitiveSceneInfo * > | SceneInfoPrimitives, | ||
| FMeshCommandOneFrameArray & | VisibleMeshCommands, | ||
| TArray< int32, SceneRenderingAllocator > & | PrimitiveIds | ||
| ) |
| void LumenScene::AllocateCardCaptureAtlas | ( | FRDGBuilder & | GraphBuilder, |
| FIntPoint | CardCaptureAtlasSize, | ||
| FCardCaptureAtlas & | CardCaptureAtlas, | ||
| EShaderPlatform | ShaderPlatform | ||
| ) |
| bool LumenScene::AllowSurfaceCacheCardSharing | ( | ) |
| bool LumenScene::CullUndergroundTexels | ( | ) |
| float LumenScene::GetCardTexelDensity | ( | ) |
| float LumenScene::GetFarFieldCardMaxDistance | ( | ) |
| float LumenScene::GetFarFieldCardTexelDensity | ( | ) |
| int32 LumenScene::GetMaxMeshCardsRemovesPerFrame | ( | ) |
| int32 LumenScene::GetMaxMeshCardsToAddPerFrame | ( | ) |
| void LumenScene::GPUDrivenUpdate | ( | FRDGBuilder & | GraphBuilder, |
| const FScene * | Scene, | ||
| TArray< FViewInfo > & | Views, | ||
| const FLumenSceneFrameTemporaries & | FrameTemporaries | ||
| ) |
Run Lumen GPU Scene Update to find which primitive groups are visible and require cards and which should be hidden.
| bool LumenScene::HasPrimitiveNaniteMeshBatches | ( | const FPrimitiveSceneProxy * | Proxy | ) |