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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AssetLocatorFragment.h>
Public Member Functions | |
| FAssetLocatorFragment ()=default | |
| ENGINE_API | FAssetLocatorFragment (const FAssetData &InAssetData) |
| ENGINE_API | FAssetLocatorFragment (const FTopLevelAssetPath &InPath) |
| UE::UniversalObjectLocator::FResolveResult | Resolve (const UE::UniversalObjectLocator::FResolveParams &Params) const |
| UE::UniversalObjectLocator::FInitializeResult | Initialize (const UE::UniversalObjectLocator::FInitializeParams &InParams) |
| void | ToString (FStringBuilderBase &OutStringBuilder) const |
| UE::UniversalObjectLocator::FParseStringResult | TryParseString (FStringView InString, const UE::UniversalObjectLocator::FParseStringParams &Params) |
Static Public Member Functions | |
| static uint32 | ComputePriority (const UObject *Object, const UObject *Context) |
Public Attributes | |
| FTopLevelAssetPath | Path |
Static Public Attributes | |
| static ENGINE_API UE::UniversalObjectLocator::TFragmentTypeHandle< FAssetLocatorFragment > | FragmentType |
Friends | |
| uint32 | GetTypeHash (const FAssetLocatorFragment &A) |
| bool | operator== (const FAssetLocatorFragment &A, const FAssetLocatorFragment &B) |
32 Bytes (40 in-editor).
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default |
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explicit |
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explicit |
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| UE::UniversalObjectLocator::FInitializeResult FAssetLocatorFragment::Initialize | ( | const UE::UniversalObjectLocator::FInitializeParams & | InParams | ) |
| UE::UniversalObjectLocator::FResolveResult FAssetLocatorFragment::Resolve | ( | const UE::UniversalObjectLocator::FResolveParams & | Params | ) | const |
| void FAssetLocatorFragment::ToString | ( | FStringBuilderBase & | OutStringBuilder | ) | const |
| UE::UniversalObjectLocator::FParseStringResult FAssetLocatorFragment::TryParseString | ( | FStringView | InString, |
| const UE::UniversalObjectLocator::FParseStringParams & | Params | ||
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friend |
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friend |
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| FTopLevelAssetPath FAssetLocatorFragment::Path |