#include <NetworkPhysicsComponent.h>
◆ Reset()
| void FAsyncNetworkPhysicsComponentInput::Reset |
( |
| ) |
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inline |
◆ ActorComponent
◆ ActorName
| TOptional<FString> FAsyncNetworkPhysicsComponentInput::ActorName |
◆ bCompareInputToTriggerRewind
| TOptional<bool> FAsyncNetworkPhysicsComponentInput::bCompareInputToTriggerRewind |
◆ bCompareStateToTriggerRewind
| TOptional<bool> FAsyncNetworkPhysicsComponentInput::bCompareStateToTriggerRewind |
◆ bCompareStateToTriggerRewindIncludeSimProxies
| TOptional<bool> FAsyncNetworkPhysicsComponentInput::bCompareStateToTriggerRewindIncludeSimProxies |
◆ bIsLocallyControlled
| TOptional<bool> FAsyncNetworkPhysicsComponentInput::bIsLocallyControlled |
◆ bRegisterDataHistoryInRewindData
| TOptional<bool> FAsyncNetworkPhysicsComponentInput::bRegisterDataHistoryInRewindData |
◆ bUnregisterDataHistoryFromRewindData
| TOptional<bool> FAsyncNetworkPhysicsComponentInput::bUnregisterDataHistoryFromRewindData |
◆ ImplementationInterface_Internal
◆ InputData
◆ InputDataImportant
◆ InputHelper
◆ InputsToNetwork_Owner
| TOptional<uint16> FAsyncNetworkPhysicsComponentInput::InputsToNetwork_Owner |
◆ NetMode
◆ NetRole
◆ NetworkPhysicsTickOffset
| TOptional<int32> FAsyncNetworkPhysicsComponentInput::NetworkPhysicsTickOffset |
◆ PhysicsObject
◆ PhysicsReplicationMode
◆ SettingsComponent
◆ StateData
◆ StateDataImportant
◆ StateHelper
The documentation for this struct was generated from the following file: