![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <D3D12PipelineState.h>
Inheritance diagram for FD3D12ComputePipelineState:Public Attributes | |
| bool | bPSOPrecache: 1 |
| bool | bShaderNeedsGlobalConstantBuffer: 1 |
Public Attributes inherited from FD3D12PipelineStateCommonData | |
| const FD3D12RootSignature *const | RootSignature |
| FD3D12PipelineState * | PipelineState |
| D3D12ResourceFrameCounter | FrameCounter |
Additional Inherited Members | |
Protected Member Functions inherited from FRHIResource | |
| virtual RHI_API | ~FRHIResource () |
Protected Attributes inherited from FRHIComputePipelineState | |
| TRefCountPtr< FRHIComputeShader > | ComputeShader |
|
delete |
| FD3D12ComputePipelineState::FD3D12ComputePipelineState | ( | const FComputePipelineStateInitializer & | InInitializer, |
| const FD3D12RootSignature * | InRootSignature, | ||
| FD3D12PipelineState * | InPipelineState | ||
| ) |
| FD3D12ComputePipelineState::~FD3D12ComputePipelineState | ( | ) |
| bool FD3D12ComputePipelineState::bPSOPrecache |
| bool FD3D12ComputePipelineState::bShaderNeedsGlobalConstantBuffer |