UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12ComputePipelineState Struct Reference

#include <D3D12PipelineState.h>

+ Inheritance diagram for FD3D12ComputePipelineState:

Public Member Functions

 FD3D12ComputePipelineState ()=delete
 
 FD3D12ComputePipelineState (const FComputePipelineStateInitializer &InInitializer, const FD3D12RootSignature *InRootSignature, FD3D12PipelineState *InPipelineState)
 
 ~FD3D12ComputePipelineState ()
 
- Public Member Functions inherited from FRHIComputePipelineState
 FRHIComputePipelineState (FRHIComputeShader *InComputeShader)
 
void SetValid (bool InIsValid)
 
bool IsValid () const
 
virtual void MarkUsed ()
 
bool IsUsed ()
 
FRHIComputeShaderGetComputeShader () const
 
- Public Member Functions inherited from FRHIResource
RHI_API FRHIResource (ERHIResourceType InResourceType)
 
uint32 AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
bool IsValid () const
 
void DisableLifetimeExtension ()
 
ERHIResourceType GetType () const
 
FName GetOwnerName () const
 
void SetOwnerName (FName InOwnerName)
 
- Public Member Functions inherited from FD3D12PipelineStateCommonData
 FD3D12PipelineStateCommonData (const FD3D12RootSignature *InRootSignature, FD3D12PipelineState *InPipelineState)
 

Public Attributes

bool bPSOPrecache: 1
 
bool bShaderNeedsGlobalConstantBuffer: 1
 
- Public Attributes inherited from FD3D12PipelineStateCommonData
const FD3D12RootSignature *const RootSignature
 
FD3D12PipelineStatePipelineState
 
D3D12ResourceFrameCounter FrameCounter
 

Additional Inherited Members

- Protected Member Functions inherited from FRHIResource
virtual RHI_API ~FRHIResource ()
 
- Protected Attributes inherited from FRHIComputePipelineState
TRefCountPtr< FRHIComputeShaderComputeShader
 

Constructor & Destructor Documentation

◆ FD3D12ComputePipelineState() [1/2]

FD3D12ComputePipelineState::FD3D12ComputePipelineState ( )
delete

◆ FD3D12ComputePipelineState() [2/2]

FD3D12ComputePipelineState::FD3D12ComputePipelineState ( const FComputePipelineStateInitializer InInitializer,
const FD3D12RootSignature InRootSignature,
FD3D12PipelineState InPipelineState 
)

◆ ~FD3D12ComputePipelineState()

FD3D12ComputePipelineState::~FD3D12ComputePipelineState ( )

Member Data Documentation

◆ bPSOPrecache

bool FD3D12ComputePipelineState::bPSOPrecache

◆ bShaderNeedsGlobalConstantBuffer

bool FD3D12ComputePipelineState::bShaderNeedsGlobalConstantBuffer

The documentation for this struct was generated from the following files: