![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <D3D12PipelineState.h>
Inheritance diagram for FD3D12GraphicsPipelineState:Public Attributes | |
| FGraphicsPipelineStateInitializer | PipelineStateInitializer |
| TStaticArray< uint16, MaxVertexElementCount > | StreamStrides |
| bool | bShaderNeedsGlobalConstantBuffer [SF_NumStandardFrequencies] |
Public Attributes inherited from FD3D12PipelineStateCommonData | |
| const FD3D12RootSignature *const | RootSignature |
| FD3D12PipelineState * | PipelineState |
| D3D12ResourceFrameCounter | FrameCounter |
Additional Inherited Members | |
Protected Member Functions inherited from FRHIResource | |
| virtual RHI_API | ~FRHIResource () |
|
delete |
| FD3D12GraphicsPipelineState::FD3D12GraphicsPipelineState | ( | const FGraphicsPipelineStateInitializer & | Initializer, |
| const FD3D12RootSignature * | InRootSignature, | ||
| FD3D12PipelineState * | InPipelineState | ||
| ) |
| FD3D12GraphicsPipelineState::~FD3D12GraphicsPipelineState | ( | ) |
|
inline |
|
inline |
|
inline |
|
inline |
|
inlineoverridevirtual |
Implements FRHIGraphicsPipelineState.
|
inline |
| bool FD3D12GraphicsPipelineState::bShaderNeedsGlobalConstantBuffer[SF_NumStandardFrequencies] |
| FGraphicsPipelineStateInitializer FD3D12GraphicsPipelineState::PipelineStateInitializer |
| TStaticArray<uint16, MaxVertexElementCount> FD3D12GraphicsPipelineState::StreamStrides |