UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDeferredDecalPassTextures Struct Reference

#include <PostProcessDeferredDecals.h>

Public Attributes

TRDGUniformBufferRef< FDecalPassUniformParametersDecalPassUniformBuffer = nullptr
 
FRDGTextureMSAA Depth
 
FRDGTextureRef Color = nullptr
 
FRDGTextureRef ScreenSpaceAO = nullptr
 
FRDGTextureRef GBufferA = nullptr
 
FRDGTextureRef GBufferB = nullptr
 
FRDGTextureRef GBufferC = nullptr
 
FRDGTextureRef GBufferE = nullptr
 
FDBufferTexturesDBufferTextures = nullptr
 

Member Data Documentation

◆ Color

FRDGTextureRef FDeferredDecalPassTextures::Color = nullptr

◆ DBufferTextures

FDBufferTextures* FDeferredDecalPassTextures::DBufferTextures = nullptr

◆ DecalPassUniformBuffer

TRDGUniformBufferRef<FDecalPassUniformParameters> FDeferredDecalPassTextures::DecalPassUniformBuffer = nullptr

◆ Depth

FRDGTextureMSAA FDeferredDecalPassTextures::Depth

◆ GBufferA

FRDGTextureRef FDeferredDecalPassTextures::GBufferA = nullptr

◆ GBufferB

FRDGTextureRef FDeferredDecalPassTextures::GBufferB = nullptr

◆ GBufferC

FRDGTextureRef FDeferredDecalPassTextures::GBufferC = nullptr

◆ GBufferE

FRDGTextureRef FDeferredDecalPassTextures::GBufferE = nullptr

◆ ScreenSpaceAO

FRDGTextureRef FDeferredDecalPassTextures::ScreenSpaceAO = nullptr

The documentation for this struct was generated from the following file: