#include <ChartCreation.h>
◆ FDumpFPSChartToEndpoint()
◆ ~FDumpFPSChartToEndpoint()
| virtual FDumpFPSChartToEndpoint::~FDumpFPSChartToEndpoint |
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inlinevirtual |
◆ DumpChart()
| void FDumpFPSChartToEndpoint::DumpChart |
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double |
InWallClockTimeFromStartOfCharting, |
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FString |
InMapName, |
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FString |
InDeviceProfileName = FString(TEXT("Unknown")) |
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) |
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Dumps a chart, allowing subclasses to format the data in their own way via various protected virtuals to be overridden
◆ FillOutMemberStats()
| void FDumpFPSChartToEndpoint::FillOutMemberStats |
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protectedvirtual |
◆ HandleBasicStats()
| void FDumpFPSChartToEndpoint::HandleBasicStats |
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protectedvirtual |
◆ HandleDynamicResThreshold()
| void FDumpFPSChartToEndpoint::HandleDynamicResThreshold |
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int32 |
TargetScreenPercentage, |
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float |
PctTimeAbove |
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) |
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protectedvirtual |
◆ HandleFPSThreshold()
| void FDumpFPSChartToEndpoint::HandleFPSThreshold |
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int32 |
TargetFPS, |
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float |
PctMissedFrames |
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) |
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protectedvirtual |
◆ HandleHitchBucket()
| void FDumpFPSChartToEndpoint::HandleHitchBucket |
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const FHistogram & |
HitchHistogram, |
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int32 |
BucketIndex |
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) |
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protectedvirtual |
◆ HandleHitchSummary()
| void FDumpFPSChartToEndpoint::HandleHitchSummary |
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int32 |
TotalHitchCount, |
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double |
TotalTimeSpentInHitchBuckets |
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) |
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protectedvirtual |
◆ PrintToEndpoint()
| virtual void FDumpFPSChartToEndpoint::PrintToEndpoint |
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const FString & |
Text | ) |
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protectedpure virtual |
◆ ActualGPUBrand
| FString FDumpFPSChartToEndpoint::ActualGPUBrand |
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protected |
◆ AvgFlushAsyncLoadingTimeInMS
| double FDumpFPSChartToEndpoint::AvgFlushAsyncLoadingTimeInMS |
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protected |
◆ AvgGameThreadFrameTime
| float FDumpFPSChartToEndpoint::AvgGameThreadFrameTime |
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protected |
◆ AvgGPUFrameTime
| float FDumpFPSChartToEndpoint::AvgGPUFrameTime |
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protected |
◆ AvgRenderThreadFrameTime
| float FDumpFPSChartToEndpoint::AvgRenderThreadFrameTime |
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protected |
◆ BoundGameThreadPct
| float FDumpFPSChartToEndpoint::BoundGameThreadPct |
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protected |
◆ BoundGPUPct
| float FDumpFPSChartToEndpoint::BoundGPUPct |
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protected |
◆ BoundRenderThreadPct
| float FDumpFPSChartToEndpoint::BoundRenderThreadPct |
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protected |
◆ Chart
◆ CPUBrand
| FString FDumpFPSChartToEndpoint::CPUBrand |
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protected |
◆ CPUVendor
| FString FDumpFPSChartToEndpoint::CPUVendor |
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protected |
◆ DesktopGPUBrand
| FString FDumpFPSChartToEndpoint::DesktopGPUBrand |
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protected |
◆ DeviceProfileName
| FString FDumpFPSChartToEndpoint::DeviceProfileName |
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protected |
◆ GameResolution
| FIntPoint FDumpFPSChartToEndpoint::GameResolution |
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protected |
◆ MapName
| FString FDumpFPSChartToEndpoint::MapName |
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protected |
◆ MaxFlushAsyncLoadingTimeInMS
| double FDumpFPSChartToEndpoint::MaxFlushAsyncLoadingTimeInMS |
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protected |
◆ OSMajor
| FString FDumpFPSChartToEndpoint::OSMajor |
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protected |
◆ OSMinor
| FString FDumpFPSChartToEndpoint::OSMinor |
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protected |
◆ ScalabilityQuality
◆ TotalFlushAsyncLoadingCalls
| int32 FDumpFPSChartToEndpoint::TotalFlushAsyncLoadingCalls |
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protected |
◆ TotalFlushAsyncLoadingTimeInMS
| double FDumpFPSChartToEndpoint::TotalFlushAsyncLoadingTimeInMS |
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protected |
◆ TotalSyncLoadCount
| int32 FDumpFPSChartToEndpoint::TotalSyncLoadCount |
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protected |
◆ WallClockTimeFromStartOfCharting
| double FDumpFPSChartToEndpoint::WallClockTimeFromStartOfCharting |
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protected |
◆ WindowMode
| FString FDumpFPSChartToEndpoint::WindowMode |
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protected |
The documentation for this struct was generated from the following files: