#include <SlateRHIResourceManager.h>
◆ FDynamicResourceMap()
| FDynamicResourceMap::FDynamicResourceMap |
( |
| ) |
|
◆ AddAtlasedTextureResource()
◆ AddDynamicTextureResource()
◆ AddMaterialResource()
◆ AddUTextureResource()
◆ Empty()
| void FDynamicResourceMap::Empty |
( |
| ) |
|
◆ EmptyDynamicTextureResources()
| void FDynamicResourceMap::EmptyDynamicTextureResources |
( |
| ) |
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◆ EmptyMaterialResources()
| void FDynamicResourceMap::EmptyMaterialResources |
( |
| ) |
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◆ EmptyUTextureResources()
| void FDynamicResourceMap::EmptyUTextureResources |
( |
| ) |
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◆ FindOrCreateAtlasedProxy()
◆ GetAtlasedTextureResource()
◆ GetDynamicTextureResource()
◆ GetMaterialResource()
◆ GetNumObjectResources()
| uint32 FDynamicResourceMap::GetNumObjectResources |
( |
| ) |
const |
|
inline |
◆ GetUTextureResource()
◆ ReleaseResources()
| void FDynamicResourceMap::ReleaseResources |
( |
| ) |
|
◆ RemoveAtlasedTextureResource()
| void FDynamicResourceMap::RemoveAtlasedTextureResource |
( |
UTexture * |
TextureObject | ) |
|
◆ RemoveDynamicTextureResource()
| void FDynamicResourceMap::RemoveDynamicTextureResource |
( |
FName |
ResourceName | ) |
|
◆ RemoveExpiredMaterialResources()
◆ RemoveExpiredTextureResources()
◆ RemoveMaterialResource()
◆ RemoveUTextureResource()
| void FDynamicResourceMap::RemoveUTextureResource |
( |
UTexture * |
TextureObject | ) |
|
The documentation for this struct was generated from the following files: