◆ DeepShadow_AtlasResolution
| FIntPoint FHairStrandsDeepShadowTransmittanceLightParams::DeepShadow_AtlasResolution = FIntPoint(0, 0) |
◆ DeepShadow_AtlasSlotIndexBuffer
| FRDGBufferSRVRef FHairStrandsDeepShadowTransmittanceLightParams::DeepShadow_AtlasSlotIndexBuffer = nullptr |
◆ DeepShadow_DensityScale
| float FHairStrandsDeepShadowTransmittanceLightParams::DeepShadow_DensityScale = 0 |
◆ DeepShadow_DepthBiasScale
| float FHairStrandsDeepShadowTransmittanceLightParams::DeepShadow_DepthBiasScale = 0 |
◆ DeepShadow_DomTexture
| FRDGTextureRef FHairStrandsDeepShadowTransmittanceLightParams::DeepShadow_DomTexture = nullptr |
◆ DeepShadow_FrontDepthTexture
| FRDGTextureRef FHairStrandsDeepShadowTransmittanceLightParams::DeepShadow_FrontDepthTexture = nullptr |
◆ DeepShadow_LayerDepths
| FVector4f FHairStrandsDeepShadowTransmittanceLightParams::DeepShadow_LayerDepths = FVector4f(0, 0, 0, 0) |
◆ DeepShadow_ShadowToWorld
◆ DeepShadow_ViewInfoBuffer
| FRDGBufferSRVRef FHairStrandsDeepShadowTransmittanceLightParams::DeepShadow_ViewInfoBuffer = nullptr |
◆ OutputChannel
| uint32 FHairStrandsDeepShadowTransmittanceLightParams::OutputChannel = ~0 |
◆ ShadowChannelMask
| uint32 FHairStrandsDeepShadowTransmittanceLightParams::ShadowChannelMask = 0 |
The documentation for this struct was generated from the following file: