#include <InstanceCullingLoadBalancer.h>
◆ AddPass()
Helper function to add a pass to run a CS using the loadbalancer, automatically sets the parameters and dispatch dimensions. Expects "LoadBalancerParameters" in the Parameters struct.
◆ GetShaderParameters()
◆ GetWrappedCsGroupCount()
| FIntVector FInstanceCullingLoadBalancerBase::FGPUData::GetWrappedCsGroupCount |
( |
| ) |
const |
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inline |
◆ BatchBuffer
| FRDGBufferRef FInstanceCullingLoadBalancerBase::FGPUData::BatchBuffer = nullptr |
◆ ItemBuffer
| FRDGBufferRef FInstanceCullingLoadBalancerBase::FGPUData::ItemBuffer = nullptr |
◆ NumBatches
| int32 FInstanceCullingLoadBalancerBase::FGPUData::NumBatches = 0 |
◆ NumGroupsPerBatch
| int32 FInstanceCullingLoadBalancerBase::FGPUData::NumGroupsPerBatch = 1 |
◆ NumItems
| int32 FInstanceCullingLoadBalancerBase::FGPUData::NumItems = 0 |
The documentation for this struct was generated from the following files: