#include <OpenGLState.h>
◆ FOpenGLContextState()
| FOpenGLContextState::FOpenGLContextState |
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inline |
◆ CleanupResources()
◆ GetVertexAttrEnabled()
◆ InitializeResources()
| virtual void FOpenGLContextState::InitializeResources |
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int32 |
NumCombinedTextures, |
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int32 |
NumCombinedUAVUnits |
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) |
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inlineoverridevirtual |
◆ SetVertexAttrEnabled()
◆ ActiveStreamMask
| uint32 FOpenGLContextState::ActiveStreamMask |
◆ ActiveTexture
| GLenum FOpenGLContextState::ActiveTexture |
◆ ActiveUAVMask
| uint32 FOpenGLContextState::ActiveUAVMask |
◆ ArrayBufferBound
| GLuint FOpenGLContextState::ArrayBufferBound |
◆ bAlphaToCoverageEnabled
| bool FOpenGLContextState::bAlphaToCoverageEnabled |
◆ BlendState
◆ bNonCoherentFramebufferFetchEnabled
| bool FOpenGLContextState::bNonCoherentFramebufferFetchEnabled |
◆ bScissorEnabled
| bool FOpenGLContextState::bScissorEnabled |
◆ CachedSamplerStates
◆ ClearColor
◆ ClearDepth
| float FOpenGLContextState::ClearDepth |
◆ ClearStencil
| uint16 FOpenGLContextState::ClearStencil |
◆ DepthMaxZ
| float FOpenGLContextState::DepthMaxZ |
◆ DepthMinZ
| float FOpenGLContextState::DepthMinZ |
◆ DepthStencilState
◆ ElementArrayBufferBound
| GLuint FOpenGLContextState::ElementArrayBufferBound |
◆ FirstNonzeroRenderTarget
| int32 FOpenGLContextState::FirstNonzeroRenderTarget |
◆ Framebuffer
| GLuint FOpenGLContextState::Framebuffer |
◆ OcclusionQuery
| GLuint FOpenGLContextState::OcclusionQuery |
◆ PixelUnpackBufferBound
| GLuint FOpenGLContextState::PixelUnpackBufferBound |
◆ Program
| GLuint FOpenGLContextState::Program |
◆ RasterizerState
◆ RenderTargetHeight
| uint32 FOpenGLContextState::RenderTargetHeight |
◆ RenderTargetWidth
| uint32 FOpenGLContextState::RenderTargetWidth |
◆ Scissor
◆ StencilRef
| uint32 FOpenGLContextState::StencilRef |
◆ StorageBufferBound
| GLuint FOpenGLContextState::StorageBufferBound |
◆ UniformBufferBound
| GLuint FOpenGLContextState::UniformBufferBound |
◆ UniformBufferOffsets
◆ UniformBuffers
◆ VertexAttrs
◆ VertexAttrs_EnabledBits
| uint32 FOpenGLContextState::VertexAttrs_EnabledBits |
◆ VertexDecl
◆ VertexStreams
◆ Viewport
The documentation for this struct was generated from the following file: