#include <ReferenceSkeleton.h>
◆ FReferenceSkeletonModifier() [1/2]
◆ FReferenceSkeletonModifier() [2/2]
| FReferenceSkeletonModifier::FReferenceSkeletonModifier |
( |
USkeleton * |
InSkeleton | ) |
|
◆ ~FReferenceSkeletonModifier()
| FReferenceSkeletonModifier::~FReferenceSkeletonModifier |
( |
| ) |
|
◆ Add()
◆ FindBoneIndex()
| int32 FReferenceSkeletonModifier::FindBoneIndex |
( |
const FName & |
BoneName | ) |
const |
Find Bone Index from BoneName. Precache as much as possible in speed critical sections!
◆ GetRefBoneInfo()
Accessor to private data. Const so it can't be changed recklessly.
◆ GetReferenceSkeleton()
◆ Remove()
| void FReferenceSkeletonModifier::Remove |
( |
const FName & |
BoneName, |
|
|
const bool |
bRemoveChildren |
|
) |
| |
◆ Rename()
| void FReferenceSkeletonModifier::Rename |
( |
const FName & |
InOldName, |
|
|
const FName & |
InNewName |
|
) |
| |
◆ SetParent()
| int32 FReferenceSkeletonModifier::SetParent |
( |
const FName & |
InBoneName, |
|
|
const FName & |
InParentName, |
|
|
const bool |
bAllowMultipleRoots = false |
|
) |
| |
◆ UpdateRefPoseTransform()
| void FReferenceSkeletonModifier::UpdateRefPoseTransform |
( |
const int32 |
BoneIndex, |
|
|
const FTransform & |
BonePose |
|
) |
| |
The documentation for this struct was generated from the following files: