#include <SkyAtmosphereRendering.h>
◆ FSkyAtmosphereRenderContext()
| FSkyAtmosphereRenderContext::FSkyAtmosphereRenderContext |
( |
| ) |
|
◆ AerialPerspectiveStartDepthInCm
| float FSkyAtmosphereRenderContext::AerialPerspectiveStartDepthInCm |
◆ bAPOnCloudMode
| bool FSkyAtmosphereRenderContext::bAPOnCloudMode |
◆ bDepthReadDisabled
| bool FSkyAtmosphereRenderContext::bDepthReadDisabled |
◆ bDisableBlending
| bool FSkyAtmosphereRenderContext::bDisableBlending |
◆ bFastAerialPerspective
| bool FSkyAtmosphereRenderContext::bFastAerialPerspective |
◆ bFastAerialPerspectiveDepthTest
| bool FSkyAtmosphereRenderContext::bFastAerialPerspectiveDepthTest |
◆ bFastSky
| bool FSkyAtmosphereRenderContext::bFastSky |
◆ bForceRayMarching
| bool FSkyAtmosphereRenderContext::bForceRayMarching |
◆ bIsReflectionCapture
| bool FSkyAtmosphereRenderContext::bIsReflectionCapture |
◆ bRenderSkyPixel
| bool FSkyAtmosphereRenderContext::bRenderSkyPixel |
◆ bSceneHasSkyMaterial
| bool FSkyAtmosphereRenderContext::bSceneHasSkyMaterial |
◆ bSecondAtmosphereLightEnabled
| bool FSkyAtmosphereRenderContext::bSecondAtmosphereLightEnabled |
◆ bShouldSampleCloudShadow
| bool FSkyAtmosphereRenderContext::bShouldSampleCloudShadow |
◆ bShouldSampleCloudSkyAO
| bool FSkyAtmosphereRenderContext::bShouldSampleCloudSkyAO |
◆ bShouldSampleOpaqueShadow
| bool FSkyAtmosphereRenderContext::bShouldSampleOpaqueShadow |
◆ bUseDepthBoundTestIfPossible
| bool FSkyAtmosphereRenderContext::bUseDepthBoundTestIfPossible |
◆ FeatureLevel
◆ InputCloudLuminanceTransmittanceTexture
| FRDGTextureRef FSkyAtmosphereRenderContext::InputCloudLuminanceTransmittanceTexture |
◆ LightShadowShaderParams0UniformBuffer
◆ LightShadowShaderParams1UniformBuffer
◆ MSAADepthTexture
◆ MSAASampleCount
| uint8 FSkyAtmosphereRenderContext::MSAASampleCount |
◆ MultiScatteredLuminanceLut
| FRDGTextureRef FSkyAtmosphereRenderContext::MultiScatteredLuminanceLut |
◆ NearClippingDistance
| float FSkyAtmosphereRenderContext::NearClippingDistance |
◆ RenderTargets
◆ SceneUniformBuffer
◆ SkyAtmosphereCameraAerialPerspectiveVolume
| FRDGTextureRef FSkyAtmosphereRenderContext::SkyAtmosphereCameraAerialPerspectiveVolume |
◆ SkyAtmosphereCameraAerialPerspectiveVolumeMieOnly
| FRDGTextureRef FSkyAtmosphereRenderContext::SkyAtmosphereCameraAerialPerspectiveVolumeMieOnly |
◆ SkyAtmosphereCameraAerialPerspectiveVolumeRayOnly
| FRDGTextureRef FSkyAtmosphereRenderContext::SkyAtmosphereCameraAerialPerspectiveVolumeRayOnly |
◆ SkyAtmosphereViewLutTexture
| FRDGTextureRef FSkyAtmosphereRenderContext::SkyAtmosphereViewLutTexture |
◆ TransmittanceLut
◆ ViewMatrices
◆ Viewport
| FIntRect FSkyAtmosphereRenderContext::Viewport |
◆ ViewUniformBuffer
◆ VirtualShadowMapId0
| int FSkyAtmosphereRenderContext::VirtualShadowMapId0 = INDEX_NONE |
◆ VirtualShadowMapId1
| int FSkyAtmosphereRenderContext::VirtualShadowMapId1 = INDEX_NONE |
◆ VolumetricCloudDepthTexture
| FRDGTextureRef FSkyAtmosphereRenderContext::VolumetricCloudDepthTexture |
◆ VolumetricCloudShadowMap
| FRDGTextureRef FSkyAtmosphereRenderContext::VolumetricCloudShadowMap[2] |
◆ VolumetricCloudSkyAO
The documentation for this struct was generated from the following files: