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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Attributes | |
| FScreenPassTexture | InputTexture |
| FRDGTexture * | OutputTextureToClear = nullptr |
| FRDGTexture * | OutputTexture = nullptr |
| ERenderTargetLoadAction | OutputLoadAction = ERenderTargetLoadAction::ELoad |
| const FSlateClippingOp * | ClippingOp = nullptr |
| const FDepthStencilBinding * | ClippingStencilBinding = nullptr |
| FIntRect | ClippingElementsViewRect |
| FIntRect | OutputRect |
| FVector4f | CornerRadius = FVector4f::Zero() |
| FIntRect FSlatePostProcessUpsampleInputs::ClippingElementsViewRect |
| const FSlateClippingOp* FSlatePostProcessUpsampleInputs::ClippingOp = nullptr |
| const FDepthStencilBinding* FSlatePostProcessUpsampleInputs::ClippingStencilBinding = nullptr |
| FVector4f FSlatePostProcessUpsampleInputs::CornerRadius = FVector4f::Zero() |
| FScreenPassTexture FSlatePostProcessUpsampleInputs::InputTexture |
| ERenderTargetLoadAction FSlatePostProcessUpsampleInputs::OutputLoadAction = ERenderTargetLoadAction::ELoad |
| FIntRect FSlatePostProcessUpsampleInputs::OutputRect |
| FRDGTexture* FSlatePostProcessUpsampleInputs::OutputTexture = nullptr |
| FRDGTexture* FSlatePostProcessUpsampleInputs::OutputTextureToClear = nullptr |