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| | CSV_DECLARE_CATEGORY_MODULE_EXTERN (SLATECORE_API, Slate) |
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| float | GetSlateHDRUILevel () |
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| float | GetSlateHDRUILuminance () |
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| int | GetSlateHDRUICompositeEOTF () |
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| ETextureCreateFlags | GetSlateTransientRenderTargetFlags () |
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| ETextureCreateFlags | GetSlateTransientDepthStencilFlags () |
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| | IMPLEMENT_GLOBAL_SHADER (FCompositeHDRForBlurPS, "/Engine/Private/CompositeUIPixelShader.usf", "CompositeUIForBlur", SF_Pixel) |
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| FScreenPassTexture | AddSlateCompositeHDRForBlurPass (FRDGBuilder &GraphBuilder, const FSlateCompositeHDRForBlurPassInputs &Inputs) |
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| | IMPLEMENT_GLOBAL_SHADER (FSlatePostProcessDirectResamplePS, "/Engine/Private/SlatePostProcessPixelShader.usf", "Resample1Main", SF_Pixel) |
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| | IMPLEMENT_GLOBAL_SHADER (FSlatePostProcessResample2x2PS, "/Engine/Private/SlatePostProcessPixelShader.usf", "Resample2x2Main", SF_Pixel) |
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| FScreenPassTexture | AddSlatePostProcessDownsamplePass (FRDGBuilder &GraphBuilder, const FSlatePostProcessDownsamplePassInputs &Inputs) |
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| | IMPLEMENT_GLOBAL_SHADER (FSlatePostProcessUpsamplePS, "/Engine/Private/SlatePostProcessPixelShader.usf", "UpsampleMain", SF_Pixel) |
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| void | AddSlatePostProcessUpsamplePass (FRDGBuilder &GraphBuilder, const FSlatePostProcessUpsampleInputs &Inputs) |
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| | IMPLEMENT_GLOBAL_SHADER (FSlatePostProcessOptimizedKawaseUpsamplePS, "/Engine/Private/SlatePostProcessPixelShader.usf", "OptimizedKawaseUpsampleMain", SF_Pixel) |
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| FSlateKawaseBlurUpsampleParameters | GetSlateKawaseBlurUpsampleParameters (float Sigma) |
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| FSlateKawaseBlurInternalConfiguration | GetSlateKawaseBlurInternalConfiguration (float Sigma) |
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| FScreenPassTexture | AddSlateKawaseBlur (FRDGBuilder &GraphBuilder, const FScreenPassTexture &InputTexture, const FSlateKawaseBlurInternalConfiguration &Configuration) |
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| | IMPLEMENT_GLOBAL_SHADER (FSlatePostProcessBlurPS, "/Engine/Private/SlatePostProcessPixelShader.usf", "GaussianBlurMain", SF_Pixel) |
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| FScreenPassTexture | AddSlatePostProcessOldGaussianBlur (FRDGBuilder &GraphBuilder, const FSlatePostProcessBlurPassInputs &Inputs) |
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| void | AddSlatePostProcessBlurPass (FRDGBuilder &GraphBuilder, const FSlatePostProcessBlurPassInputs &Inputs) |
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| void | AddSlatePostProcessCopy (FRDGBuilder &GraphBuilder, FScreenPassTexture Input, FScreenPassTexture Output) |
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| void | AddSlatePostProcessBlurPass (FRDGBuilder &GraphBuilder, const FSlatePostProcessSimpleBlurPassInputs &SimpleInputs) |
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| | IMPLEMENT_GLOBAL_SHADER (FSlatePostProcessColorDeficiencyPS, "/Engine/Private/SlatePostProcessColorDeficiencyPixelShader.usf", "ColorDeficiencyMain", SF_Pixel) |
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| void | AddSlatePostProcessColorDeficiencyPass (FRDGBuilder &GraphBuilder, const FSlatePostProcessColorDeficiencyPassInputs &Inputs) |
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