#include <TemporalAA.h>
◆ FTAAPassParameters()
| FTAAPassParameters::FTAAPassParameters |
( |
const FViewInfo & |
View | ) |
|
|
inline |
◆ GetOutputExtent()
| FIntPoint FTAAPassParameters::GetOutputExtent |
( |
| ) |
const |
Returns the texture resolution that will be output.
◆ SetupViewRect()
◆ Validate()
| bool FTAAPassParameters::Validate |
( |
| ) |
const |
Validate the settings of TAA, to make sure there is no issue.
◆ bDownsample
◆ bOutputRenderTargetable
| bool FTAAPassParameters::bOutputRenderTargetable = false |
◆ CoCBilateralFilterStrength
| float FTAAPassParameters::CoCBilateralFilterStrength = 1.0 |
◆ DownsampleOverrideFormat
◆ InputViewRect
| FIntRect FTAAPassParameters::InputViewRect |
◆ OutputViewRect
| FIntRect FTAAPassParameters::OutputViewRect |
◆ Pass
◆ Quality
◆ ResolutionDivisor
| int32 FTAAPassParameters::ResolutionDivisor = 1 |
◆ SceneColorInput
| FRDGTexture* FTAAPassParameters::SceneColorInput = nullptr |
◆ SceneDepthTexture
| FRDGTexture* FTAAPassParameters::SceneDepthTexture = nullptr |
◆ SceneMetadataInput
| FRDGTexture* FTAAPassParameters::SceneMetadataInput = nullptr |
◆ SceneVelocityTexture
| FRDGTexture* FTAAPassParameters::SceneVelocityTexture = nullptr |
The documentation for this struct was generated from the following files: