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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PostProcess/TemporalAA.h"#include "DataDrivenShaderPlatformInfo.h"#include "PostProcess/PostProcessTonemap.h"#include "PostProcess/PostProcessMitchellNetravali.h"#include "PostProcess/PostProcessing.h"#include "ClearQuad.h"#include "SceneTextureParameters.h"#include "PixelShaderUtils.h"#include "ScenePrivate.h"#include "RendererModule.h"#include "ShaderPlatformCachedIniValue.h"#include "Quantization.h"Functions | |
| float | GetTemporalAAHistoryUpscaleFactor (const FViewInfo &View) |
| namespace | |
| bool | DoesTemporalAAUseComputeShader (EShaderPlatform Platform) |
| FTAAOutputs | AddTemporalAAPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTAAPassParameters &Inputs, const FTemporalAAHistory &InputHistory, FTemporalAAHistory *OutputHistory) |
| FDefaultTemporalUpscaler::FOutputs | AddGen4MainTemporalAAPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FDefaultTemporalUpscaler::FInputs &PassInputs) |
| EMainTAAPassConfig | GetMainTAAPassConfig (const FViewInfo &View) |
| FDefaultTemporalUpscaler::FOutputs AddGen4MainTemporalAAPasses | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FDefaultTemporalUpscaler::FInputs & | PassInputs | ||
| ) |
| FTAAOutputs AddTemporalAAPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FTAAPassParameters & | Inputs, | ||
| const FTemporalAAHistory & | InputHistory, | ||
| FTemporalAAHistory * | OutputHistory | ||
| ) |
Temporal AA pass which emits a filtered scene color and new history.
| bool DoesTemporalAAUseComputeShader | ( | EShaderPlatform | Platform | ) |
| EMainTAAPassConfig GetMainTAAPassConfig | ( | const FViewInfo & | View | ) |