FRDGTextureRef ComputeMitchellNetravaliDownsample(FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture Input, const FScreenPassTextureViewport OutputViewport)
Definition PostProcessMitchellNetravali.cpp:39
Definition RenderGraphResources.h:571
Definition ScreenPass.h:136
Definition ScreenPass.h:41