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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TranslucentPassResource.h>
Public Member Functions | |
| bool | IsValid () const |
| FRDGTextureRef | GetColorForRead (FRDGBuilder &GraphBuilder) const |
| FRDGTextureRef | GetColorModulateForRead (FRDGBuilder &GraphBuilder) const |
| FRDGTextureRef | GetDepthForRead (FRDGBuilder &GraphBuilder) const |
| FScreenPassTextureViewport | GetTextureViewport () const |
Public Attributes | |
| ETranslucencyPass::Type | Pass = ETranslucencyPass::TPT_MAX |
| FIntRect | ViewRect = FIntRect(0, 0, 0, 0) |
| FRDGTextureMSAA | ColorTexture |
| FRDGTextureMSAA | ColorModulateTexture |
| FRDGTextureMSAA | DepthTexture |
Resources of a translucency pass.
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| FRDGTextureMSAA FTranslucencyPassResources::ColorModulateTexture |
| FRDGTextureMSAA FTranslucencyPassResources::ColorTexture |
| FRDGTextureMSAA FTranslucencyPassResources::DepthTexture |
| ETranslucencyPass::Type FTranslucencyPassResources::Pass = ETranslucencyPass::TPT_MAX |