UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTranslucencyPassResources Struct Reference

#include <TranslucentPassResource.h>

Public Member Functions

bool IsValid () const
 
FRDGTextureRef GetColorForRead (FRDGBuilder &GraphBuilder) const
 
FRDGTextureRef GetColorModulateForRead (FRDGBuilder &GraphBuilder) const
 
FRDGTextureRef GetDepthForRead (FRDGBuilder &GraphBuilder) const
 
FScreenPassTextureViewport GetTextureViewport () const
 

Public Attributes

ETranslucencyPass::Type Pass = ETranslucencyPass::TPT_MAX
 
FIntRect ViewRect = FIntRect(0, 0, 0, 0)
 
FRDGTextureMSAA ColorTexture
 
FRDGTextureMSAA ColorModulateTexture
 
FRDGTextureMSAA DepthTexture
 

Detailed Description

Resources of a translucency pass.

Member Function Documentation

◆ GetColorForRead()

FRDGTextureRef FTranslucencyPassResources::GetColorForRead ( FRDGBuilder GraphBuilder) const
inline

◆ GetColorModulateForRead()

FRDGTextureRef FTranslucencyPassResources::GetColorModulateForRead ( FRDGBuilder GraphBuilder) const
inline

◆ GetDepthForRead()

FRDGTextureRef FTranslucencyPassResources::GetDepthForRead ( FRDGBuilder GraphBuilder) const
inline

◆ GetTextureViewport()

FScreenPassTextureViewport FTranslucencyPassResources::GetTextureViewport ( ) const
inline

◆ IsValid()

bool FTranslucencyPassResources::IsValid ( ) const
inline

Member Data Documentation

◆ ColorModulateTexture

FRDGTextureMSAA FTranslucencyPassResources::ColorModulateTexture

◆ ColorTexture

FRDGTextureMSAA FTranslucencyPassResources::ColorTexture

◆ DepthTexture

FRDGTextureMSAA FTranslucencyPassResources::DepthTexture

◆ Pass

ETranslucencyPass::Type FTranslucencyPassResources::Pass = ETranslucencyPass::TPT_MAX

◆ ViewRect

FIntRect FTranslucencyPassResources::ViewRect = FIntRect(0, 0, 0, 0)

The documentation for this struct was generated from the following file: