UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionReplayStreamingSource Struct Reference

#include <WorldPartitionReplay.h>

+ Inheritance diagram for FWorldPartitionReplayStreamingSource:

Public Member Functions

 FWorldPartitionReplayStreamingSource ()
 
 FWorldPartitionReplayStreamingSource (const FWorldPartitionStreamingSource &InStreamingSource)
 
 FWorldPartitionReplayStreamingSource (FName InName, const FVector &InLocation, const FRotator &InRotation, EStreamingSourceTargetState InTargetState, bool bInBlockOnSlowLoading, EStreamingSourcePriority InPriority, FVector InVelocity)
 
- Public Member Functions inherited from FWorldPartitionStreamingSource
 FWorldPartitionStreamingSource ()
 
 FWorldPartitionStreamingSource (FName InName, const FVector &InLocation, const FRotator &InRotation, EStreamingSourceTargetState InTargetState, bool bInBlockOnSlowLoading, EStreamingSourcePriority InPriority, bool bRemote, FVector InVelocity=FVector::Zero())
 
PRAGMA_DISABLE_DEPRECATION_WARNINGS FWorldPartitionStreamingSource (const FWorldPartitionStreamingSource &Other)=default
 
FWorldPartitionStreamingSourceoperator= (const FWorldPartitionStreamingSource &Other)=default
 
 FWorldPartitionStreamingSource (FWorldPartitionStreamingSource &&Other)=default
 
FWorldPartitionStreamingSourceoperator= (FWorldPartitionStreamingSource &&Other)=default
 
PRAGMA_ENABLE_DEPRECATION_WARNINGS FColor GetDebugColor () const
 
ENGINE_API void UpdateHash ()
 
uint32 GetHash (bool bInclude3DInformation=true) const
 
FBox CalcBounds (float InGridLoadingRange, FName InGridName, bool bCalcIn2D=false) const
 
void ForEachShape (float InGridLoadingRange, bool bInProjectIn2D, TFunctionRef< void(const FSphericalSector &)> InOperation) const
 
void ForEachShape (float InGridLoadingRange, FName InGridName, bool bInProjectIn2D, TFunctionRef< void(const FSphericalSector &)> InOperation) const
 
FString ToString () const
 

Friends

FArchiveoperator<< (FArchive &Ar, FWorldPartitionReplayStreamingSource &StreamingSource)
 

Additional Inherited Members

- Static Public Member Functions inherited from FWorldPartitionStreamingSource
static int32 GetLocationQuantization ()
 
static int32 GetRotationQuantization ()
 
- Public Attributes inherited from FWorldPartitionStreamingSource
FName Name
 
FVector Location
 
FRotator Rotation
 
EStreamingSourceTargetState TargetState
 
bool bBlockOnSlowLoading
 
EStreamingSourcePriority Priority
 
FVector Velocity
 
bool bUseVelocityContributionToCellsSorting
 
FColor DebugColor
 
EStreamingSourceTargetBehavior TargetBehavior
 
TSet< FNameTargetGrids
 
TSet< FSoftObjectPathTargetHLODLayers
 
TArray< FStreamingSourceShapeShapes
 
bool bReplay
 
bool bRemote
 
bool bForce2D
 

Constructor & Destructor Documentation

◆ FWorldPartitionReplayStreamingSource() [1/3]

FWorldPartitionReplayStreamingSource::FWorldPartitionReplayStreamingSource ( )
inline

◆ FWorldPartitionReplayStreamingSource() [2/3]

FWorldPartitionReplayStreamingSource::FWorldPartitionReplayStreamingSource ( const FWorldPartitionStreamingSource InStreamingSource)
inline

◆ FWorldPartitionReplayStreamingSource() [3/3]

FWorldPartitionReplayStreamingSource::FWorldPartitionReplayStreamingSource ( FName  InName,
const FVector InLocation,
const FRotator InRotation,
EStreamingSourceTargetState  InTargetState,
bool  bInBlockOnSlowLoading,
EStreamingSourcePriority  InPriority,
FVector  InVelocity 
)
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FWorldPartitionReplayStreamingSource StreamingSource 
)
friend

The documentation for this struct was generated from the following file: