#include <WorldPartitionReplay.h>
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| | FWorldPartitionReplayStreamingSource () |
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| | FWorldPartitionReplayStreamingSource (const FWorldPartitionStreamingSource &InStreamingSource) |
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| | FWorldPartitionReplayStreamingSource (FName InName, const FVector &InLocation, const FRotator &InRotation, EStreamingSourceTargetState InTargetState, bool bInBlockOnSlowLoading, EStreamingSourcePriority InPriority, FVector InVelocity) |
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| | FWorldPartitionStreamingSource () |
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| | FWorldPartitionStreamingSource (FName InName, const FVector &InLocation, const FRotator &InRotation, EStreamingSourceTargetState InTargetState, bool bInBlockOnSlowLoading, EStreamingSourcePriority InPriority, bool bRemote, FVector InVelocity=FVector::Zero()) |
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| PRAGMA_DISABLE_DEPRECATION_WARNINGS | FWorldPartitionStreamingSource (const FWorldPartitionStreamingSource &Other)=default |
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| FWorldPartitionStreamingSource & | operator= (const FWorldPartitionStreamingSource &Other)=default |
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| | FWorldPartitionStreamingSource (FWorldPartitionStreamingSource &&Other)=default |
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| FWorldPartitionStreamingSource & | operator= (FWorldPartitionStreamingSource &&Other)=default |
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| PRAGMA_ENABLE_DEPRECATION_WARNINGS FColor | GetDebugColor () const |
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| ENGINE_API void | UpdateHash () |
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| uint32 | GetHash (bool bInclude3DInformation=true) const |
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| FBox | CalcBounds (float InGridLoadingRange, FName InGridName, bool bCalcIn2D=false) const |
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| void | ForEachShape (float InGridLoadingRange, bool bInProjectIn2D, TFunctionRef< void(const FSphericalSector &)> InOperation) const |
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| void | ForEachShape (float InGridLoadingRange, FName InGridName, bool bInProjectIn2D, TFunctionRef< void(const FSphericalSector &)> InOperation) const |
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| FString | ToString () const |
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◆ FWorldPartitionReplayStreamingSource() [1/3]
| FWorldPartitionReplayStreamingSource::FWorldPartitionReplayStreamingSource |
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◆ FWorldPartitionReplayStreamingSource() [2/3]
◆ FWorldPartitionReplayStreamingSource() [3/3]
◆ operator<<
The documentation for this struct was generated from the following file: