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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldPartitionStreamingSource.h>
Public Member Functions | |
| FWorldPartitionStreamingQuerySource () | |
| FWorldPartitionStreamingQuerySource (const FVector &InLocation) | |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | FWorldPartitionStreamingQuerySource (const FWorldPartitionStreamingQuerySource &Other)=default |
| FWorldPartitionStreamingQuerySource & | operator= (const FWorldPartitionStreamingQuerySource &Other)=default |
| FWorldPartitionStreamingQuerySource (FWorldPartitionStreamingQuerySource &&Other)=default | |
| FWorldPartitionStreamingQuerySource & | operator= (FWorldPartitionStreamingQuerySource &&Other)=default |
| void | ForEachShape (float InGridLoadingRange, bool bInProjectIn2D, TFunctionRef< void(const FSphericalSector &)> InOperation) const |
| void | ForEachShape (float InGridLoadingRange, FName InGridName, bool bInProjectIn2D, TFunctionRef< void(const FSphericalSector &)> InOperation) const |
Structure containing all properties required to query a streaming state
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Helper method that iterates over all shapes. If none is provided, it will still pass a sphere shape using Radius or grid's loading range (see bUseGridLoadingRange).
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Helper method that iterates over all shapes. If none is provided, it will still pass a sphere shape using Radius or grid's loading range (see bUseGridLoadingRange).
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| bool FWorldPartitionStreamingQuerySource::bDataLayersOnly |
| bool FWorldPartitionStreamingQuerySource::bSpatialQuery |
| bool FWorldPartitionStreamingQuerySource::bUseGridLoadingRange |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS FVector FWorldPartitionStreamingQuerySource::Location |
| float FWorldPartitionStreamingQuerySource::Radius |
| FRotator FWorldPartitionStreamingQuerySource::Rotation |
| TArray<FStreamingSourceShape> FWorldPartitionStreamingQuerySource::Shapes |
| EStreamingSourceTargetBehavior FWorldPartitionStreamingQuerySource::TargetBehavior |
Defines how TargetGrids will be applied to this streaming source.
| TSet<FName> FWorldPartitionStreamingQuerySource::TargetGrids |
| TSet<FSoftObjectPath> FWorldPartitionStreamingQuerySource::TargetHLODLayers |