UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionUpdateStreamingCurrentState Struct Reference

#include <WorldPartitionStreamingPolicy.h>

Public Member Functions

void Reset ()
 
void CopyFrom (const FWorldPartitionUpdateStreamingCurrentState &InCurrentState)
 

Public Attributes

TArray< FWorldPartitionStreamingSourceStreamingSources
 
TSet< TObjectPtr< const UWorldPartitionRuntimeCell > > LoadedCells
 
FActivatedCells ActivatedCells
 

Member Function Documentation

◆ CopyFrom()

void FWorldPartitionUpdateStreamingCurrentState::CopyFrom ( const FWorldPartitionUpdateStreamingCurrentState InCurrentState)

◆ Reset()

void FWorldPartitionUpdateStreamingCurrentState::Reset ( )

Member Data Documentation

◆ ActivatedCells

FActivatedCells FWorldPartitionUpdateStreamingCurrentState::ActivatedCells

◆ LoadedCells

TSet<TObjectPtr<const UWorldPartitionRuntimeCell> > FWorldPartitionUpdateStreamingCurrentState::LoadedCells

◆ StreamingSources

TArray<FWorldPartitionStreamingSource> FWorldPartitionUpdateStreamingCurrentState::StreamingSources

The documentation for this struct was generated from the following files: