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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TypedElementHandle.h>
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| bool | operator== (const TTypedElementOwner &InLHS, const TTypedElementOwner &InRHS) |
| bool | operator!= (const TTypedElementOwner &InLHS, const TTypedElementOwner &InRHS) |
| uint32 | GetTypeHash (const TTypedElementOwner &InElementOwner) |
A representation of the owner of an element that includes its mutable handle data. This type is returned when creating an element, and should be used to populate its internal payload data (if any).
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default |
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delete |
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inline |
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inline |
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Acquire a copy of the handle that this element represents.
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Acquire a copy of the ID that this element represents.
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inline |
Attempt to access the mutable data stored within this owner, returning null if it isn't possible.
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Attempt to access the mutable data stored within this owner, asserting if it isn't possible.
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inline |
Get the ID that this element represents.
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inline |
Has this owner been initialized to a valid element?
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inlineexplicit |
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delete |
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
Release a copy of the handle that this element represents.
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inline |
Release a copy of the ID that this element represents.
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friend |
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friend |
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friend |