#include <LandscapeNaniteComponent.h>
◆ ComponentDataMap
◆ CheckForStallAndWarn()
| bool UE::Landscape::Nanite::FAsyncBuildData::CheckForStallAndWarn |
( |
| ) |
|
◆ bCancelled
| std::atomic<bool> UE::Landscape::Nanite::FAsyncBuildData::bCancelled = false |
◆ bExportResult
| std::atomic<bool> UE::Landscape::Nanite::FAsyncBuildData::bExportResult = false |
◆ bIsComplete
| std::atomic<bool> UE::Landscape::Nanite::FAsyncBuildData::bIsComplete = false |
◆ bStaticMeshNeedsToCallPostMeshBuild
| std::atomic<bool> UE::Landscape::Nanite::FAsyncBuildData::bStaticMeshNeedsToCallPostMeshBuild = false |
◆ BuildCompleteEvent
| FGraphEventRef UE::Landscape::Nanite::FAsyncBuildData::BuildCompleteEvent |
◆ bWarnedStall
| bool UE::Landscape::Nanite::FAsyncBuildData::bWarnedStall = false |
◆ ComponentData
◆ InputComponents
◆ InputMaterials
◆ InputMaterialSlotNames
◆ LandscapeSubSystemWeakRef
◆ LandscapeWeakRef
| TWeakObjectPtr<ALandscapeProxy> UE::Landscape::Nanite::FAsyncBuildData::LandscapeWeakRef |
◆ LOD
| int32 UE::Landscape::Nanite::FAsyncBuildData::LOD = 0 |
◆ MeshAttributes
◆ NaniteMeshDescription
| FMeshDescription* UE::Landscape::Nanite::FAsyncBuildData::NaniteMeshDescription = nullptr |
◆ NaniteStaticMesh
◆ PostMeshBuildDelegateHandle
| FDelegateHandle UE::Landscape::Nanite::FAsyncBuildData::PostMeshBuildDelegateHandle |
◆ SourceModel
◆ TimeStamp_Cancelled
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_Cancelled = -1.0 |
◆ TimeStamp_Complete
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_Complete = -1.0 |
◆ TimeStamp_ExportMeshEnd
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_ExportMeshEnd = -1.0 |
◆ TimeStamp_ExportMeshStart
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_ExportMeshStart = -1.0 |
◆ TimeStamp_LandscapeUpdateEnd
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_LandscapeUpdateEnd = -1.0 |
◆ TimeStamp_LandscapeUpdateStart
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_LandscapeUpdateStart = -1.0 |
◆ TimeStamp_Requested
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_Requested = -1.0 |
◆ TimeStamp_StaticMeshBatchBuildPostMeshBuildCall
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_StaticMeshBatchBuildPostMeshBuildCall = -1.0 |
◆ TimeStamp_StaticMeshBatchBuildStart
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_StaticMeshBatchBuildStart = -1.0 |
◆ TimeStamp_StaticMeshBuildEnd
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_StaticMeshBuildEnd = -1.0 |
◆ TimeStamp_StaticMeshBuildStart
| double UE::Landscape::Nanite::FAsyncBuildData::TimeStamp_StaticMeshBuildStart = -1.0 |
The documentation for this struct was generated from the following file: