UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FAccumulationTask Struct Reference

Public Member Functions

 FAccumulationTask (TSortedMap< FComponentTypeID, TArray< FBlendResult > > *InAccumulationBuffers)
 
void ForEachAllocation (FEntityAllocationIteratorItem InItem, TRead< FMovieSceneBlendChannelID > BlendIDs, TReadOptional< double > OptionalEasingAndWeights) const
 

Detailed Description

Task for accumulating all weighted blend inputs into arrays based on BlendID. Will be run for Absolute, Additive and Relative blend modes

Constructor & Destructor Documentation

◆ FAccumulationTask()

UE::MovieScene::FAccumulationTask::FAccumulationTask ( TSortedMap< FComponentTypeID, TArray< FBlendResult > > *  InAccumulationBuffers)
inline

Member Function Documentation

◆ ForEachAllocation()

void UE::MovieScene::FAccumulationTask::ForEachAllocation ( FEntityAllocationIteratorItem  InItem,
TRead< FMovieSceneBlendChannelID BlendIDs,
TReadOptional< double OptionalEasingAndWeights 
) const
inline

Task entry point - iterates the allocation's headers and accumulates results for any required components


The documentation for this struct was generated from the following file: