#include <MovieSceneMaterialParameterSystem.h>
◆ ~FAnimatedMaterialParameterInfo()
| UE::MovieScene::FAnimatedMaterialParameterInfo::~FAnimatedMaterialParameterInfo |
( |
| ) |
|
◆ BlendChannelID
◆ NumContributors
| int32 UE::MovieScene::FAnimatedMaterialParameterInfo::NumContributors = 0 |
◆ OutputEntityID
◆ WeakBlenderSystem
Weak blender system ptr - only assigned if the blend channel is ever allocated
◆ WeakLinker
Weak linker ptr - only assigned if the output entity is ever allocated
The documentation for this struct was generated from the following files: