UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneMaterialParameterSystem.cpp File Reference

Classes

struct  UE::MovieScene::FApplyScalarParameters
 
struct  UE::MovieScene::FApplyVectorParameters
 
struct  UE::MovieScene::FScalarMixin
 
struct  UE::MovieScene::FVectorMixin
 
struct  UE::MovieScene::TOverlappingMaterialParameterHandler< Mixin >
 

Namespaces

namespace  UE
 
namespace  UE::MovieScene
 

Functions

void UE::MovieScene::CollectGarbageForOutput (FAnimatedMaterialParameterInfo *Output)
 

Variables

bool UE::MovieScene::GMaterialParameterBlending = true
 
FAutoConsoleVariableRef UE::MovieScene::CVarMaterialParameterBlending (TEXT("Sequencer.MaterialParameterBlending"), GMaterialParameterBlending, TEXT("(Default: true) Defines whether material parameter blending should be enabled or not.\n"), ECVF_Default)
 
bool UE::MovieScene::GMaterialParameterEntityLifetimeTracking = false
 
FAutoConsoleVariableRef UE::MovieScene::CVarMaterialParameterEntityLifetimeTracking (TEXT("Sequencer.MaterialParameterEntityLifetimeTracking"), GMaterialParameterEntityLifetimeTracking, TEXT("(Default: false) Ensure on destruction that all entities have been cleaned up. This can report false positives (when the linker and material system are both cleaned up together) so is not enabled by default.\n"), ECVF_Default)