UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FIntegerCombineBlends Struct Reference

Public Member Functions

 FIntegerCombineBlends (const FIntegerAccumulationBuffers *InAccumulationBuffers)
 
void ForEachAllocation (FEntityAllocation *Allocation, TRead< FMovieSceneBlendChannelID > BlendIDs, TReadOptional< int64 > InitialValues, TWrite< int64 > IntegerResults) const
 
void BlendResultsWithInitial (uint16 BlendID, const int64 InitialValue, int64 &OutFinalBlendResult) const
 
void BlendResults (uint16 BlendID, int64 &OutFinalBlendResult) const
 

Detailed Description

Task that combines all accumulated blends for any tracked property type that has blend inputs/outputs

Constructor & Destructor Documentation

◆ FIntegerCombineBlends()

UE::MovieScene::FIntegerCombineBlends::FIntegerCombineBlends ( const FIntegerAccumulationBuffers InAccumulationBuffers)
inlineexplicit

Member Function Documentation

◆ BlendResults()

void UE::MovieScene::FIntegerCombineBlends::BlendResults ( uint16  BlendID,
int64 OutFinalBlendResult 
) const
inline

◆ BlendResultsWithInitial()

void UE::MovieScene::FIntegerCombineBlends::BlendResultsWithInitial ( uint16  BlendID,
const int64  InitialValue,
int64 OutFinalBlendResult 
) const
inline

◆ ForEachAllocation()

void UE::MovieScene::FIntegerCombineBlends::ForEachAllocation ( FEntityAllocation Allocation,
TRead< FMovieSceneBlendChannelID BlendIDs,
TReadOptional< int64 InitialValues,
TWrite< int64 IntegerResults 
) const
inline

The documentation for this struct was generated from the following file: