UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FPreAnimatedStateEntry Struct Reference

#include <MovieScenePreAnimatedStateTypes.h>

Public Member Functions

bool IsValid () const
 
 operator bool () const
 

Public Attributes

FPreAnimatedStorageGroupHandle GroupHandle
 
FPreAnimatedStateCachedValueHandle ValueHandle
 

Friends

uint32 GetTypeHash (const FPreAnimatedStateEntry &InEntry)
 
bool operator== (const FPreAnimatedStateEntry &A, const FPreAnimatedStateEntry &B)
 

Detailed Description

Specifies an entry to a specific piece of pre-animated state within a FPreAnimatedStateExtension instance. An entry is represented by a group handle (usually relating to a UObject* retrieved from FPreAnimatedObjectGroupManager) and the handle to the specific storage entry

Member Function Documentation

◆ IsValid()

bool UE::MovieScene::FPreAnimatedStateEntry::IsValid ( ) const
inline

◆ operator bool()

UE::MovieScene::FPreAnimatedStateEntry::operator bool ( ) const
inlineexplicit

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FPreAnimatedStateEntry InEntry)
friend

◆ operator==

bool operator== ( const FPreAnimatedStateEntry A,
const FPreAnimatedStateEntry B 
)
friend

Member Data Documentation

◆ GroupHandle

FPreAnimatedStorageGroupHandle UE::MovieScene::FPreAnimatedStateEntry::GroupHandle

An index into FPreAnimatedStateExtension::GroupMetaData

◆ ValueHandle

FPreAnimatedStateCachedValueHandle UE::MovieScene::FPreAnimatedStateEntry::ValueHandle

A handle for the actual storage location of the value


The documentation for this struct was generated from the following file: