#include <MovieSceneEntityBuilder.h>
◆ Add()
Add a component to the entity with a specific value
- Parameters
-
| ComponentType | The component type ID to add to the entity. Must be valid. |
| InPayload | User-specified data to forward into the component |
- Returns
- A new builder that includes the new component and payload
◆ AddConditional()
Conditionally add a component to the entity with a specific value
- Parameters
-
| ComponentType | The component type ID to add to the entity. Must be valid if bCondition is true. |
| InPayload | User-specified data to forward into the component |
| bCondition | Condition specifying whether this component should be added or not |
- Returns
- A new builder that includes the new component and payload
◆ AddDefaulted()
Add the specified default-constructed component type to the entity
- Parameters
-
| ComponentType | A valid component type or tag ID to add. Must be valid. |
- Returns
- A new builder that includes the new component
◆ AddDefaultedConditional()
Add the specified default-constructed component to the entity if a condition is met
- Parameters
-
| ComponentType | A valid component type ID to add. Must be valid. |
| bCondition | Condition specifying whether this tag should be added or not |
- Returns
- A new builder that includes the new component
◆ AddMany()
Add all the specified default-constructed component type to the entity
- Parameters
-
| InComponentsToAdd | A (possibly empty) component mask that defines all the components to add |
- Returns
- A new builder that includes the new component
◆ AddTag()
Add the specified tag to the entity. Equivalent to AddDefaulted.
- Parameters
-
| Tag | A valid component tag ID to add. Must be valid. |
- Returns
- A new builder that includes the new component
◆ AddTagConditional()
Add the specified tag to the entity if a condition is met
- Parameters
-
| Tag | A valid component tag ID to add. Must be valid. |
| bCondition | Condition specifying whether this tag should be added or not |
- Returns
- A new builder that includes the new component
◆ Append()
Append another component type to this builder
- Returns
- A new builder that includes the new component
The documentation for this struct was generated from the following file: