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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneComponentAccessors.h>
Inheritance diagram for UE::MovieScene::TOptionalReadAccess< T >:Public Types | |
| using | AccessType = const T |
Public Member Functions | |
| TOptionalReadAccess (FComponentTypeID InComponentTypeID, FComponentTypeIDFilter InConditionType=FComponentTypeIDFilter()) | |
| TReadOptional< T > | ResolvePreLockedComponentData (const FEntityAllocation *Allocation, const FPreLockedDataPtr *Ptr, FEntityAllocationWriteContext WriteContext) const |
| TComponentLock< TReadOptional< T > > | LockComponentData (const FEntityAllocation *Allocation, FEntityAllocationWriteContext WriteContext) const |
Public Member Functions inherited from UE::MovieScene::FOptionalReadAccess | |
| FOptionalReadAccess (FComponentTypeID InComponentType, FComponentTypeIDFilter InConditionType=FComponentTypeIDFilter()) | |
Public Member Functions inherited from UE::MovieScene::FOptionalComponentAccess | |
| void | PreLockComponentData (FEntityAllocationIteratorItem Item, FPreLockedDataPtr *PrelockedComponentData) const |
Static Public Attributes | |
| static constexpr int32 | PreLockedDataNum = 1 |
Additional Inherited Members | |
Public Attributes inherited from UE::MovieScene::FOptionalComponentAccess | |
| FComponentTypeID | ComponentType |
| FComponentTypeIDFilter | Condition |
| using UE::MovieScene::TOptionalReadAccess< T >::AccessType = const T |
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