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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieScenePropertyTrack.h>
Public Member Functions | |
| TPropertyTrackEntityImportHelperImpl (TEntityBuilder< T... > &&InBuilder, FComponentTypeID InPropertyTag={}) | |
| template<typename U , typename PayloadType > | |
| TPropertyTrackEntityImportHelperImpl< T..., TAdd< U > > | Add (TComponentTypeID< U > ComponentType, PayloadType &&InPayload) |
| template<typename U , typename PayloadType > | |
| TPropertyTrackEntityImportHelperImpl< T..., TAddConditional< U > > | AddConditional (TComponentTypeID< U > ComponentType, PayloadType &&InPayload, bool bCondition) |
| void | Commit (const UMovieSceneSection *InSection, const UE::MovieScene::FEntityImportParams &Params, UE::MovieScene::FImportedEntity *OutImportedEntity) |
Protected Attributes | |
| TEntityBuilder< T... > | Builder |
| FComponentTypeID | PropertyTag |
Utility class for importing a customizable property track entity in a way that automatically supports being inside a bound property track or not, and being hooked up to a property with an edit condition or not.
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