UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FGameplayTagNetSerializer Struct Reference

Public Types

typedef FGameplayTag SourceType
 
typedef FFGameplayTagNetSerializerQuantizedType QuantizedType
 
typedef struct FGameplayTagNetSerializerConfig ConfigType
 

Static Public Member Functions

static void Serialize (FNetSerializationContext &, const FNetSerializeArgs &)
 
static void Deserialize (FNetSerializationContext &, const FNetDeserializeArgs &)
 
static void Quantize (FNetSerializationContext &, const FNetQuantizeArgs &)
 
static void Dequantize (FNetSerializationContext &, const FNetDequantizeArgs &)
 
static bool IsEqual (FNetSerializationContext &, const FNetIsEqualArgs &)
 

Static Public Attributes

static const uint32 Version = 0
 
static const ConfigType DefaultConfig
 

Member Typedef Documentation

◆ ConfigType

◆ QuantizedType

◆ SourceType

Member Function Documentation

◆ Dequantize()

void UE::Net::FGameplayTagNetSerializer::Dequantize ( FNetSerializationContext Context,
const FNetDequantizeArgs Args 
)
static

◆ Deserialize()

void UE::Net::FGameplayTagNetSerializer::Deserialize ( FNetSerializationContext Context,
const FNetDeserializeArgs Args 
)
static

◆ IsEqual()

bool UE::Net::FGameplayTagNetSerializer::IsEqual ( FNetSerializationContext Context,
const FNetIsEqualArgs Args 
)
static

◆ Quantize()

void UE::Net::FGameplayTagNetSerializer::Quantize ( FNetSerializationContext Context,
const FNetQuantizeArgs Args 
)
static

◆ Serialize()

void UE::Net::FGameplayTagNetSerializer::Serialize ( FNetSerializationContext Context,
const FNetSerializeArgs Args 
)
static

Member Data Documentation

◆ DefaultConfig

const FGameplayTagNetSerializer::ConfigType UE::Net::FGameplayTagNetSerializer::DefaultConfig
static

◆ Version

const uint32 UE::Net::FGameplayTagNetSerializer::Version = 0
static

The documentation for this struct was generated from the following file: