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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "Misc/Guid.h"#include "Animation/AnimTypes.h"#include "Engine/BlueprintGeneratedClass.h"#include "Animation/AnimStateMachineTypes.h"#include "Animation/AnimClassInterface.h"#include "Animation/AnimNodeBase.h"#include "Animation/BlendSpace.h"#include "Animation/ExposedValueHandler.h"#include "Engine/PoseWatchRenderData.h"#include "AnimBlueprintGeneratedClass.generated.h"Go to the source code of this file.
Classes | |
| struct | FStateMachineStateDebugData |
| struct | FStateMachineDebugData |
| struct | FStateMachineDebugData::FStateAliasTransitionStateIndexPair |
| struct | FAnimationFrameSnapshot |
| struct | FAnimBlueprintDebugData_NodeVisit |
| struct | FAnimBlueprintDebugData_AttributeRecord |
| struct | FAnimBlueprintDebugData |
| struct | FAnimBlueprintMutableData |
| struct | FAnimBlueprintConstantData |
| class | UAnimBlueprintGeneratedStruct |
| class | UAnimBlueprintGeneratedClass |
Functions | |
| template<typename NodeType > | |
| NodeType * | GetNodeFromPropertyIndex (UObject *AnimInstanceObject, const IAnimClassInterface *AnimBlueprintClass, int32 PropertyIndex) |
| NodeType * GetNodeFromPropertyIndex | ( | UObject * | AnimInstanceObject, |
| const IAnimClassInterface * | AnimBlueprintClass, | ||
| int32 | PropertyIndex | ||
| ) |