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| | DEFINE_STAT (STAT_CalcSkelMeshBounds) |
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| | DEFINE_STAT (STAT_MeshObjectUpdate) |
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| | DEFINE_STAT (STAT_BlendInPhysics) |
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| | DEFINE_STAT (STAT_SkelCompUpdateTransform) |
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| | DEFINE_STAT (STAT_UpdateRBBones) |
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| | DEFINE_STAT (STAT_UpdateRBJoints) |
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| | DEFINE_STAT (STAT_FinalizeAnimationUpdate) |
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| | DEFINE_STAT (STAT_GetAnimationPose) |
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| | DEFINE_STAT (STAT_AnimTriggerAnimNotifies) |
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| | DEFINE_STAT (STAT_RefreshBoneTransforms) |
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| | DEFINE_STAT (STAT_InterpolateSkippedFrames) |
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| | DEFINE_STAT (STAT_AnimTickTime) |
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| | DEFINE_STAT (STAT_SkinnedMeshCompTick) |
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| | DEFINE_STAT (STAT_TickUpdateRate) |
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| | DEFINE_STAT (STAT_UpdateAnimation) |
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| | DEFINE_STAT (STAT_PreUpdateAnimation) |
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| | DEFINE_STAT (STAT_PostUpdateAnimation) |
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| | DEFINE_STAT (STAT_BlueprintUpdateAnimation) |
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| | DEFINE_STAT (STAT_BlueprintPostEvaluateAnimation) |
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| | DEFINE_STAT (STAT_NativeUpdateAnimation) |
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| | DEFINE_STAT (STAT_NativeThreadSafeUpdateAnimation) |
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| | DEFINE_STAT (STAT_Montage_Advance) |
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| | DEFINE_STAT (STAT_Montage_UpdateWeight) |
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| | DEFINE_STAT (STAT_UpdateCurves) |
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| | DEFINE_STAT (STAT_UpdateCurvesToEvaluationContext) |
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| | DEFINE_STAT (STAT_UpdateCurvesPostEvaluation) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Anim Init Time"), STAT_AnimInitTime, STATGROUP_Anim,) |
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| | DEFINE_STAT (STAT_AnimInitTime) |
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| | DEFINE_STAT (STAT_AnimStateMachineUpdate) |
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| | DEFINE_STAT (STAT_AnimStateMachineFindTransition) |
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| | DEFINE_STAT (STAT_SkinPerPolyVertices) |
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| | DEFINE_STAT (STAT_UpdateTriMeshVertices) |
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| | DEFINE_STAT (STAT_AnimGameThreadTime) |
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| | DEFINE_STAT (STAT_TickAssetPlayerInstances) |
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| | DEFINE_STAT (STAT_TickAssetPlayerInstance) |
| |
| | CSV_DEFINE_CATEGORY_MODULE (ENGINE_API, Animation, false) |
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| | DEFINE_LOG_CATEGORY (LogAnimNotify) |
| |
| void | OutputCurveMap (TMap< FName, float > &CurveMap, UCanvas *Canvas, FDisplayDebugManager &DisplayDebugManager, float Indent) |
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| void | OutputTickRecords (const TArray< FAnimTickRecord > &Records, UCanvas *Canvas, float Indent, const int32 HighlightIndex, FLinearColor TextColor, FLinearColor HighlightColor, FLinearColor InactiveColor, FDisplayDebugManager &DisplayDebugManager, bool bFullBlendspaceDisplay) |
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