8#include "AnimNode_CCDIK.generated.h"
31 UPROPERTY(EditAnywhere, Category = Solver)
35 UPROPERTY(EditAnywhere, Category = Solver)
39 UPROPERTY(EditAnywhere, Category = Solver)
43 UPROPERTY(EditAnywhere, Category = Solver)
47 UPROPERTY(EditAnywhere, Category = Solver)
51 UPROPERTY(EditAnywhere, Category = Solver)
52 bool bEnableRotationLimit;
56 UPROPERTY(EditAnywhere, EditFixedSize, Category = Solver)
57 TArray<
float> RotationLimitPerJoints;
83#if UE_ENABLE_DEBUG_DRAWING
EBoneControlSpace
Definition AnimTypes.h:60
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition EnumAsByte.h:22
Definition Skeleton.h:295
Definition AnimNode_CCDIK.h:15
Definition AnimNode_SkeletalControlBase.h:22
Definition BoneContainer.h:192
Definition BoneReference.h:14
Definition BoneSocketReference.h:94
Definition BonePose.h:408
Definition BoneIndices.h:63
Definition BonePose.h:347
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642