UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_CopyBoneDelta.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BoneContainer.h"
8#include "BonePose.h"
10#include "AnimNode_CopyBoneDelta.generated.h"
11
12class USkeletalMeshComponent;
13
14UENUM()
16{
18 Copy
19};
20
26USTRUCT(BlueprintInternalUseOnly)
28{
30
31 UPROPERTY(EditAnywhere, Category = Settings)
32 FBoneReference SourceBone;
33
34 UPROPERTY(EditAnywhere, Category = Settings)
35 FBoneReference TargetBone;
36
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings, meta = (PinShownByDefault))
38 bool bCopyTranslation;
39
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings, meta = (PinShownByDefault))
41 bool bCopyRotation;
42
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings, meta = (PinShownByDefault))
44 bool bCopyScale;
45
46 UPROPERTY(EditAnywhere, Category = Settings)
48
49 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings, meta = (PinHiddenByDefault))
50 float TranslationMultiplier;
51
52 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings, meta = (PinHiddenByDefault))
53 float RotationMultiplier;
54
55 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings, meta = (PinHiddenByDefault))
56 float ScaleMultiplier;
57
59
60 // FAnimNode_Base interface
61 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
62 // End of FAnimNode_Base interface
63
64 // FAnimNode_SkeletalControlBase interface
66 ANIMGRAPHRUNTIME_API virtual bool IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) override;
67 // End of FAnimNode_SkeletalControlBase interface
68
70 // FAnimNode_SkeletalControlBase interface
71 ANIMGRAPHRUNTIME_API virtual void InitializeBoneReferences(const FBoneContainer& RequiredBones) override;
72 // End of FAnimNode_SkeletalControlBase interface
73};
CopyBoneDeltaMode
Definition AnimNode_CopyBoneDelta.h:16
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Array.h:670
Definition Skeleton.h:295
Definition AnimNode_CopyBoneDelta.h:28
Definition AnimNode_SkeletalControlBase.h:22
Definition BoneContainer.h:192
Definition BoneReference.h:14
Definition BonePose.h:16
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642