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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimNode_CopyBoneDelta.h>
Inheritance diagram for FAnimNode_CopyBoneDelta:Simple controller to copy a transform relative to the ref pose to the target bone, instead of the copy bone node which copies the absolute transform
| FAnimNode_CopyBoneDelta::FAnimNode_CopyBoneDelta | ( | ) |
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
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overridevirtual |
Called to gather on-screen debug data. This is called on the game thread.
| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
| bool FAnimNode_CopyBoneDelta::bCopyRotation |
| bool FAnimNode_CopyBoneDelta::bCopyScale |
| bool FAnimNode_CopyBoneDelta::bCopyTranslation |
| CopyBoneDeltaMode FAnimNode_CopyBoneDelta::CopyMode |
| float FAnimNode_CopyBoneDelta::RotationMultiplier |
| float FAnimNode_CopyBoneDelta::ScaleMultiplier |
| FBoneReference FAnimNode_CopyBoneDelta::SourceBone |
| FBoneReference FAnimNode_CopyBoneDelta::TargetBone |
| float FAnimNode_CopyBoneDelta::TranslationMultiplier |